Converter
Health Points to Hearts
Every Minecraft mob and player has health measured in hit points. The HUD renders 2 HP as one heart. Use this to read mob stats, build /attribute commands, or plan /damage outputs.
Health points
Raw HP — what /damage and /attribute use.
Hearts
What the on-screen HUD shows. Half-heart precision.
Heart bar preview
Example commands
Live-updated as you change the values above. Click to copy.
/attribute — set max health to this value
/damage — deal this much HP to the nearest player
/effect — Health Boost I adds 4 extra HP
Mob health reference
HP and hearts for major mobs (Java Edition 1.21.8). Click a mob to see its full details.
| Mob | HP | Hearts | Notes |
|---|---|---|---|
| Warden | 500 | 250 | Highest HP in vanilla. Deep Dark guardian. |
| Wither | 300 | 150 | Boss mob built from soul sand + 3 wither skulls. |
| Ender Dragon | 200 | 100 | End-dimension boss. Healed by Crystals. |
| Iron Golem | 100 | 50 | Village protector. Crafted from iron blocks. |
| Ravager | 100 | 50 | Raid boss mob. Ridden by Pillagers. |
| Elder Guardian | 80 | 40 | Ocean Monument boss. 3 spawn per monument. |
| Piglin Brute | 50 | 25 | Bastion guardian. Ignores gold-armor disguise. |
| Hoglin | 40 | 20 | Crimson Forest mob. Drops porkchops. |
| Enderman | 40 | 20 | Teleports when damaged. Aggro on eye contact. |
| Wolf (tamed) | 40 | 20 | Wild wolves are 8 HP. Tame to 40 with a bone. |
| Camel | 32 | 16 | Desert village mob. Two-rider capacity. |
| Guardian | 30 | 15 | Ocean Monument inhabitant. Shoots lasers. |
| Polar Bear | 30 | 15 | Snowy biome neutral mob. Aggressive with cubs nearby. |
| Shulker | 30 | 15 | End City defender. Levitation projectile. |
| Witch | 26 | 13 | Throws splash potions. Drinks resistance/healing. |
| Vindicator | 24 | 12 | Iron-axe-wielding raid mob. |
| Pillager | 24 | 12 | Crossbow raid mob. Drops the captain's banner. |
| Evoker | 24 | 12 | Summons Vexes and biting fangs. |
| Creeper | 20 | 10 | 20 HP, but its explosion does up to 49 HP. |
| Zombie | 20 | 10 | Standard overworld hostile. Burns in sun. |
| Skeleton | 20 | 10 | Bow + arrows. 15-block aggro range. |
| Blaze | 20 | 10 | Nether fortress mob. Drops blaze rods. |
| Phantom | 20 | 10 | Spawns after 3+ in-game days without sleep. |
| Spider | 16 | 8 | Climbs walls. Light-dependent hostility. |
| Axolotl | 14 | 7 | Lush cave aquatic. Helps fight Guardians. |
| Cave Spider | 12 | 6 | Mineshaft spawner mob. Poisonous bite. |
| Pig | 10 | 5 | Passive overworld mob. Drops porkchops. |
| Cow | 10 | 5 | Drops leather and beef. |
| Ghast | 10 | 5 | Endgame mob with low HP — but its fireballs hit hard. |
| Bee | 10 | 5 | Passive unless provoked. Dies after stinging. |
| Sheep | 8 | 4 | Drops wool of its color. Shear for more. |
| Endermite | 8 | 4 | Spawned by Ender Pearls. Despawns after 2 min. |
| Chicken | 4 | 2 | 1-block fall reduction when held. Drops eggs. |
| Snow Golem | 4 | 2 | Crafted from snow blocks + pumpkin. |
How health works
- Base max HP: 20 (10 hearts) for players. Mobs vary widely — 1 HP for tiny slimes, 500 for the Warden.
- Health Boost: adds 4 HP (2 red hearts) per level. Health Boost V = +20 HP. Bonus hearts regenerate normally and persist until the effect ends.
- Absorption: adds 4 HP (2 yellow hearts) per level as a one-time shield. Absorbs damage first, doesn't regenerate. Golden Apple grants 4 HP of absorption for 2 minutes.
- Regeneration: at hunger 18+ with saturation > 0, you heal 1 HP every 4 seconds. The Regeneration effect heals 1 HP every 50/(level) ticks regardless of hunger.
- Damage scaling: armor reduces incoming damage by up to ~80% with full Netherite. The Protection enchantment stacks an additional reduction.
- Java vs Bedrock: HP values are identical. The attribute name is
minecraft:max_healthin Java 1.20.5+ (wasgeneric.max_healthbefore).
Related commands
FAQ
- How many hearts is 20 HP in Minecraft?
- 10 hearts. Each heart represents 2 health points, so 20 HP = 10 hearts. This is the default maximum for a player without armor or Health Boost effects.
- What mob has the most health in Minecraft?
- The Warden has 500 HP (250 hearts), the highest of any vanilla mob. The Wither is second at 300 HP, the Ender Dragon third at 200 HP. By comparison, an Iron Golem has 100 HP and a regular zombie has just 20 HP.
- How do you set a player's max health?
- Use /attribute @p minecraft:max_health base set <value>. For example, /attribute @p minecraft:max_health base set 40 doubles the player's max health to 40 HP (20 hearts). The attribute ID changed from generic.max_health to just max_health in Minecraft 1.20.5.
- What's the difference between absorption and Health Boost?
- Health Boost adds 4 HP per effect level to your maximum (so level III adds 12 HP / 6 hearts) and the bonus refills like normal hearts. Absorption adds 4 HP per level as separate yellow hearts that absorb damage first but don't regenerate — once consumed they're gone until you reapply the effect or eat a Golden Apple.
- How much damage does a Creeper do?
- A Creeper explosion deals up to 49 HP (24.5 hearts) of damage at point-blank range — far more than most players have. Damage drops off with distance. Wear armor or sprint away — without either, even surviving a near miss usually leaves a player with 2-4 HP.
- How do you damage a player with a command?
- Use /damage @p <amount> [<damageType>]. /damage @p 6 deals 6 HP (3 hearts) of generic damage. Damage types like fall, lava, magic, or out_of_world change how armor and resistance modify the result.

































