EntitiesJavaBedrock
/damage
Deals a precise amount of damage to entities using a chosen damage type, which determines armor/effect interactions and the death message. Optionally attribute the damage to an attacker or a source position (for knockback direction). Added in 1.19.4.
Syntax
Parameters
- target
- entity selector
- Entities to hurt.
- amount
- float
- Half-hearts of damage (2 = 1 heart).
- damageTypeoptional
- damage type ID
- e.g. minecraft:magic, minecraft:fall.
Examples
Take 3 hearts of generic damage.
Magically wipe out all zombies.
Permission level
/damage requires Cheats (op level 2). In single-player you need the world's "Allow Cheats" toggle on. On a multiplayer server you need to be opped — see /op.