Tool
Stronghold Finder
Computes all 128 stronghold locations from a Minecraft world seed. Strongholds always generate in 8 concentric rings around (0, 0) — this tool replicates Mojang's placement RNG to compute every ring deterministically. The first ring (closest to spawn) contains just 3 strongholds.
World seed
Your X
Your Z
Nearest stronghold
(-1272, -664)
Ring 1 · 1,435 blocks from (0, 0)
/tp @p -1272 ~ -664All 128 strongholds
Sorted by distance from your position. Click any row's /tp command to copy it.
| # | Ring | Coords (x, z) | Distance from you | /tp |
|---|---|---|---|---|
| 1 | 1 | (-1,272, -664) | 1,435 | /tp @p -1272 ~ -664 |
| 2 | 1 | (72, 1,480) | 1,482 | /tp @p 72 ~ 1480 |
| 3 | 1 | (1,256, -792) | 1,485 | /tp @p 1256 ~ -792 |
| 4 | 2 | (-4,456, 536) | 4,488 | /tp @p -4456 ~ 536 |
| 5 | 2 | (1,784, -4,120) | 4,490 | /tp @p 1784 ~ -4120 |
| 6 | 2 | (-2,696, -3,624) | 4,517 | /tp @p -2696 ~ -3624 |
| 7 | 2 | (-1,768, 4,168) | 4,527 | /tp @p -1768 ~ 4168 |
| 8 | 2 | (4,504, -520) | 4,534 | /tp @p 4504 ~ -520 |
| 9 | 2 | (2,744, 3,672) | 4,584 | /tp @p 2744 ~ 3672 |
| 10 | 3 | (7,560, 184) | 7,562 | /tp @p 7560 ~ 184 |
| 11 | 3 | (6,232, -4,296) | 7,569 | /tp @p 6232 ~ -4296 |
| 12 | 3 | (-6,024, -4,600) | 7,579 | /tp @p -6024 ~ -4600 |
| 13 | 3 | (2,520, -7,160) | 7,591 | /tp @p 2520 ~ -7160 |
| 14 | 3 | (-7,592, -168) | 7,594 | /tp @p -7592 ~ -168 |
| 15 | 3 | (-2,504, 7,176) | 7,600 | /tp @p -2504 ~ 7176 |
| 16 | 3 | (-6,248, 4,344) | 7,610 | /tp @p -6248 ~ 4344 |
| 17 | 3 | (6,056, 4,616) | 7,615 | /tp @p 6056 ~ 4616 |
| 18 | 3 | (2,200, 7,304) | 7,628 | /tp @p 2200 ~ 7304 |
| 19 | 3 | (-2,184, -7,320) | 7,639 | /tp @p -2184 ~ -7320 |
| 20 | 4 | (6,728, -8,216) | 10,619 | /tp @p 6728 ~ -8216 |
| 21 | 4 | (-10,280, 2,712) | 10,632 | /tp @p -10280 ~ 2712 |
| 22 | 4 | (2,808, -10,264) | 10,641 | /tp @p 2808 ~ -10264 |
| 23 | 4 | (-10,504, -1,704) | 10,641 | /tp @p -10504 ~ -1704 |
| 24 | 4 | (10,632, -504) | 10,644 | /tp @p 10632 ~ -504 |
| 25 | 4 | (-8,904, -5,832) | 10,644 | /tp @p -8904 ~ -5832 |
| 26 | 4 | (9,928, 3,864) | 10,653 | /tp @p 9928 ~ 3864 |
| 27 | 4 | (-8,312, 6,696) | 10,674 | /tp @p -8312 ~ 6696 |
| 28 | 4 | (-600, 10,664) | 10,681 | /tp @p -600 ~ 10664 |
| 29 | 4 | (-5,784, -8,984) | 10,685 | /tp @p -5784 ~ -8984 |
| 30 | 4 | (7,528, 7,592) | 10,692 | /tp @p 7528 ~ 7592 |
Showing nearest 30 of 128.
About stronghold placement
- Every world has exactly 128 strongholds, placed in 8 concentric rings centered on (0, 0).
- Ring distances (in blocks): ring 1 ≈ 1,408, ring 2 ≈ 4,480, ring 3 ≈ 7,552, ring 4 ≈ 10,624, ring 5 ≈ 13,696, ring 6 ≈ 16,768, ring 7 ≈ 19,840, ring 8 ≈ 22,912.
- Counts per ring: 3, 6, 10, 15, 21, 28, 36, 9 (total = 128).
- Coordinates are the chunk centers. The actual stronghold structure generates within that chunk and may extend up to ~50 blocks in any direction.
- Use this calculator + an Ender Eye for triangulation in survival — the algorithm replicates Mojang's RNG, but tiny rounding differences may exist. Cross-check against Chunkbase for confirmation if you're building infrastructure around the result.