EntitiesJavaBedrock

/attribute

Reads or changes entity attributes such as max health, movement speed, attack damage, and armor. You can set the base value directly or attach named modifiers (add/multiply) that stack on top of the base — the same mechanism gear and effects use.

Syntax

Alternate forms:

Parameters

target
entity selector
Single entity to read/modify.
attribute
attribute ID
e.g. minecraft:max_health, minecraft:movement_speed.
operation
literal
get, base (get/set), or modifier (add/remove/value).

Examples

  • Set your max health to 20 hearts.

  • Read your current base move speed.

  • Make the nearest zombie hit harder.

Permission level

/attribute requires Cheats (op level 2). In single-player you need the world's "Allow Cheats" toggle on. On a multiplayer server you need to be opped — see /op.