/tickingarea
Defines regions that stay loaded and keep ticking even when no player is nearby — the Bedrock equivalent of Java's /forceload. Essential for keeping farms, redstone clocks, and mob spawners running while you're elsewhere. Add rectangular areas by two corners or circular areas by center and chunk radius.
Syntax
Parameters
- action
- literal
- add / remove / remove_all / list / preload.
- from / to
- coords
- Opposite corners of a rectangular area.
- nameoptional
- string
- Optional label to reference the area later.
Examples
Keep a 64×64 column loaded, named 'myfarm'.
Keep a 4-chunk-radius circle around you loaded.
List all ticking areas in the dimension.
Common questions
What is a ticking area in Minecraft Bedrock?
A ticking area is a region you mark to stay loaded and keep updating even when no player is nearby. It keeps farms, clocks, and spawners running. It's Bedrock's version of Java's /forceload.
Permission level
/tickingarea requires Cheats (op level 2). In single-player you need the world's "Allow Cheats" toggle on. On a multiplayer server you need to be opped — see /op.