WorldBedrockEducation

/tickingarea

Defines regions that stay loaded and keep ticking even when no player is nearby — the Bedrock equivalent of Java's /forceload. Essential for keeping farms, redstone clocks, and mob spawners running while you're elsewhere. Add rectangular areas by two corners or circular areas by center and chunk radius.

What is /tickingarea used for?

What /tickingarea is for

Defines regions that stay loaded and keep ticking even when no player is nearby — Bedrock's equivalent of Java's /forceload.

When to use /tickingarea

Keep farms, redstone contraptions, and mob spawners running while you're elsewhere in the world, or preload an area so it's ready when players arrive.

Tips for /tickingarea

Add areas by two corners or by a circular chunk radius, and name them so you can remove them later. Each ticking area costs performance — /tickingarea list to review, remove when done.

Syntax

Alternate forms:

Parameters

action
literal
add / remove / remove_all / list / preload.
from / to
coords
Opposite corners of a rectangular area.
nameoptional
string
Optional label to reference the area later.

Command builder

Fill in the options below to generate a ready-to-paste /tickingarea command.

add / remove / remove_all / list / preload.

Opposite corners of a rectangular area.

optional

Optional label to reference the area later.

Examples

  • Keep a 64×64 column loaded, named 'myfarm'.

  • Keep a 4-chunk-radius circle around you loaded.

  • List all ticking areas in the dimension.

Common questions

What is a ticking area in Minecraft Bedrock?

A ticking area is a region you mark to stay loaded and keep updating even when no player is nearby. It keeps farms, clocks, and spawners running. It's Bedrock's version of Java's /forceload.

Permission level

/tickingarea requires Cheats (op level 2). In single-player you need the world's "Allow Cheats" toggle on. On a multiplayer server you need to be opped — see /op.