/tickingarea
Defines regions that stay loaded and keep ticking even when no player is nearby — the Bedrock equivalent of Java's /forceload. Essential for keeping farms, redstone clocks, and mob spawners running while you're elsewhere. Add rectangular areas by two corners or circular areas by center and chunk radius.
What is /tickingarea used for?
What /tickingarea is for
Defines regions that stay loaded and keep ticking even when no player is nearby — Bedrock's equivalent of Java's /forceload.
When to use /tickingarea
Keep farms, redstone contraptions, and mob spawners running while you're elsewhere in the world, or preload an area so it's ready when players arrive.
Tips for /tickingarea
Add areas by two corners or by a circular chunk radius, and name them so you can remove them later. Each ticking area costs performance — /tickingarea list to review, remove when done.
Syntax
Parameters
- action
- literal
- add / remove / remove_all / list / preload.
- from / to
- coords
- Opposite corners of a rectangular area.
- nameoptional
- string
- Optional label to reference the area later.
Command builder
Fill in the options below to generate a ready-to-paste /tickingarea command.
add / remove / remove_all / list / preload.
Opposite corners of a rectangular area.
Optional label to reference the area later.
Examples
Keep a 64×64 column loaded, named 'myfarm'.
Keep a 4-chunk-radius circle around you loaded.
List all ticking areas in the dimension.
Common questions
What is a ticking area in Minecraft Bedrock?
A ticking area is a region you mark to stay loaded and keep updating even when no player is nearby. It keeps farms, clocks, and spawners running. It's Bedrock's version of Java's /forceload.
Permission level
/tickingarea requires Cheats (op level 2). In single-player you need the world's "Allow Cheats" toggle on. On a multiplayer server you need to be opped — see /op.