WorldJava

/forceload

Marks chunks to stay loaded and ticking even when no player is nearby — the Java equivalent of Bedrock's ticking areas. Keeps farms, redstone, and processes running across the world. Add by chunk coordinates (or a range), remove, or query.

What is /forceload used for?

What /forceload is for

Marks chunks to stay loaded and ticking even when no player is nearby — the Java equivalent of Bedrock's ticking areas.

When to use /forceload

Keep farms, redstone clocks, and long-running processes active while you're far away or in another dimension, or hold spawn chunks beyond the default.

Tips for /forceload

Coordinates are block positions, but whole chunks are loaded. Force-loaded chunks cost performance, so /forceload remove all when you're done. Cap is 256 chunks per dimension.

Syntax

Alternate forms:

Parameters

action
literal
add / remove / remove all / query.
fromoptional
column pos
Block X Z of the first chunk.
tooptional
column pos
Block X Z of the opposite corner (for a range).

Command builder

Configure the options below to generate a ready-to-paste /forceload command.

Block coordinates; the chunk containing them is used.
Cover all chunks between two corners.

Examples

  • Force-load the chunk you're standing in.

  • Force-load the chunks covering that block range.

  • Stop force-loading every chunk.

Common questions

What's the Java equivalent of a Bedrock ticking area?

/forceload. Use /forceload add <x> <z> to keep a chunk loaded and ticking even when you're far away — the same job /tickingarea does on Bedrock.

Permission level

/forceload requires Cheats (op level 2). In single-player you need the world's "Allow Cheats" toggle on. On a multiplayer server you need to be opped — see /op.