/forceload
Marks chunks to stay loaded and ticking even when no player is nearby — the Java equivalent of Bedrock's ticking areas. Keeps farms, redstone, and processes running across the world. Add by chunk coordinates (or a range), remove, or query.
What is /forceload used for?
What /forceload is for
Marks chunks to stay loaded and ticking even when no player is nearby — the Java equivalent of Bedrock's ticking areas.
When to use /forceload
Keep farms, redstone clocks, and long-running processes active while you're far away or in another dimension, or hold spawn chunks beyond the default.
Tips for /forceload
Coordinates are block positions, but whole chunks are loaded. Force-loaded chunks cost performance, so /forceload remove all when you're done. Cap is 256 chunks per dimension.
Syntax
Parameters
- action
- literal
- add / remove / remove all / query.
- fromoptional
- column pos
- Block X Z of the first chunk.
- tooptional
- column pos
- Block X Z of the opposite corner (for a range).
Command builder
Configure the options below to generate a ready-to-paste /forceload command.
Examples
Force-load the chunk you're standing in.
Force-load the chunks covering that block range.
Stop force-loading every chunk.
Common questions
What's the Java equivalent of a Bedrock ticking area?
/forceload. Use /forceload add <x> <z> to keep a chunk loaded and ticking even when you're far away — the same job /tickingarea does on Bedrock.
Permission level
/forceload requires Cheats (op level 2). In single-player you need the world's "Allow Cheats" toggle on. On a multiplayer server you need to be opped — see /op.