/tick
Adjusts how fast the game simulation runs. /tick rate sets ticks per second (default 20), /tick freeze pauses all gameplay simulation (mobs, redstone, plants) while keeping you able to move, /tick step advances a frozen game by a set number of ticks, and /tick sprint runs many ticks as fast as possible. Added in 1.20.3 — invaluable for debugging redstone and farms.
What is /tick used for?
What /tick is for
Adjusts how fast the game simulation runs — set the tick rate, freeze the world, step it forward frame by frame, or sprint many ticks as fast as possible.
When to use /tick
Debug redstone and farms by freezing time and stepping one tick at a time, slow the game down to study mechanics, or fast-forward to test long timers. Added in 1.20.3.
Tips for /tick
/tick freeze pauses mobs, redstone, and plant growth while you can still move and build. /tick step 1 advances exactly one tick — invaluable for seeing redstone update order.
Syntax
Parameters
- action
- literal
- query / rate / freeze / unfreeze / step / sprint / step stop / sprint stop.
- rateoptional
- float
- Target ticks per second (default 20).
- timeoptional
- duration
- How long to step/sprint, e.g. 100t or 5s.
Command builder
Configure the options below to generate a ready-to-paste /tick command.
Examples
Pause all game simulation.
Advance the frozen game by 10 ticks.
Run the game at half speed (10 TPS).
Run 1000 ticks as fast as possible.
Common questions
How do I freeze time in Minecraft to debug redstone?
Run /tick freeze to pause the whole simulation, then /tick step 1 to advance one tick at a time and watch redstone update gates step by step. /tick unfreeze resumes normal speed.
Permission level
/tick requires Server admin (op level 3). In single-player you need the world's "Allow Cheats" toggle on. On a multiplayer server you need to be opped — see /op.