GameplayJava

/tick

Adjusts how fast the game simulation runs. /tick rate sets ticks per second (default 20), /tick freeze pauses all gameplay simulation (mobs, redstone, plants) while keeping you able to move, /tick step advances a frozen game by a set number of ticks, and /tick sprint runs many ticks as fast as possible. Added in 1.20.3 — invaluable for debugging redstone and farms.

What is /tick used for?

What /tick is for

Adjusts how fast the game simulation runs — set the tick rate, freeze the world, step it forward frame by frame, or sprint many ticks as fast as possible.

When to use /tick

Debug redstone and farms by freezing time and stepping one tick at a time, slow the game down to study mechanics, or fast-forward to test long timers. Added in 1.20.3.

Tips for /tick

/tick freeze pauses mobs, redstone, and plant growth while you can still move and build. /tick step 1 advances exactly one tick — invaluable for seeing redstone update order.

Syntax

Alternate forms:

Parameters

action
literal
query / rate / freeze / unfreeze / step / sprint / step stop / sprint stop.
rateoptional
float
Target ticks per second (default 20).
timeoptional
duration
How long to step/sprint, e.g. 100t or 5s.

Command builder

Configure the options below to generate a ready-to-paste /tick command.

Examples

  • Pause all game simulation.

  • Advance the frozen game by 10 ticks.

  • Run the game at half speed (10 TPS).

  • Run 1000 ticks as fast as possible.

Common questions

How do I freeze time in Minecraft to debug redstone?

Run /tick freeze to pause the whole simulation, then /tick step 1 to advance one tick at a time and watch redstone update gates step by step. /tick unfreeze resumes normal speed.

Permission level

/tick requires Server admin (op level 3). In single-player you need the world's "Allow Cheats" toggle on. On a multiplayer server you need to be opped — see /op.