GameplayJavaBedrock

/playsound

Plays a registered sound event to one or more players, with control over the mixer source (master, music, record, hostile, etc.), position, volume, pitch, and minimum volume for out-of-range listeners. Volume above 1.0 increases the audible radius rather than loudness.

Syntax

Parameters

sound
sound ID
e.g. minecraft:entity.ender_dragon.growl.
source
literal
Mixer category: master, music, record, weather, block, hostile, neutral, player, ambient, voice.
targets
entity selector
Players who hear the sound.
volumeoptional
float
>1 widens the radius; default 1.
pitchoptional
float
0.0–2.0, default 1.

Examples

  • Play the dragon growl for everyone.

  • High-pitched note block pling for yourself.

Permission level

/playsound requires Cheats (op level 2). In single-player you need the world's "Allow Cheats" toggle on. On a multiplayer server you need to be opped — see /op.